![]() A player losing all lives is presented with a choice to continue or return to the title screen. Įach level has a time limit of ten minutes, which ends the game if it is exceeded. These include cherry bombs, rockets, Roman candles and spinners. The player can find and use fireworks for Robbit to damage enemies. The player has the ability to shoot a low-powered laser beam at a target indicator in the middle of the screen. Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot. Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. The core of the gameplay is focused on the player's ability to make Robbit jump. The player starts the game with three lives a new life is granted once one million points are earned. The bottom shows a health meter on the sides and the number of remaining lives in the centre. The top left corner of the screen shows the collected power-ups the top right corner contains the radar showing the locations of objects including enemies, power-ups, jet pods and enemy projectiles. The top part of the screen shows the remaining time, the player's score, and a character named Kumagoro-Robbit's sidekick artificial intelligence who offers the player warnings and hints. The player assumes the role of Robbit, a robotic rabbit, and can freely move Robbit in three-dimensional space and can rotate the camera in any direction. ![]() Jumping Flash! is presented in a first-person perspective. The interface displays the radar, time remaining, health and inventory. It also holds the Guinness World Record as the "first platform video game in true 3D".Ī still image from the first level. The game was described as the third-most underrated video game of all time by Matt Casamassina of IGN in 2007. It received overwhelmingly positive reviews at the time of release, and made an appearance in Next Generation 's "Top 100 Games of All Time" just one year after. Jumping Flash! spawned two sequels: Jumping Flash! 2 and Robbit Mon Dieu. It was generally well received by critics, who praised its graphics and unique 3D platforming gameplay, but it was eventually overshadowed by later 3D platformers of the fifth console generation. Jumping Flash! has been described as an ancestor of, as well as an early showcase for, 3D graphics in console gaming. Jumping Flash! utilises much of the game engine used in Geograph Seal, an earlier game by Exact for the Sharp X68000 home computer. The game was designed as a technology demonstrator for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man". Robbit must explore each section of Crater Planet to retrieve all of the jet pods, stop Aloha and save the world from being destroyed. Presented in a first-person perspective, the game follows a robotic rabbit named "Robbit" as he searches for missing jet pods scattered by the game's astrophysicist antagonist character Baron Aloha. It was re-released through the PlayStation Network store on PlayStation 3 and PlayStation Portable in 2007. The first installment in the Jumping Flash! series, it was first released for the PlayStation on 28 April 1995 in Japan, 29 September in Europe and 1 November in North America. Jumping Flash! is a first-person platform video game co-developed by Exact and Ultra and published by Sony Computer Entertainment.
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